Player 1
- A
- Move left
- W
- Jump
- D
- Move right
- S
- Hold the ball (fielding side)
Two players, or bat, or bowl, or watch — at three difficulties.
On a phone: slide a thumb along the strip under the court and your slime walks to it — it stops where your thumb is, so it never overshoots. The grey pad on the right is for your other thumb: tap JUMP, hold GRAB (in the games that have one), and press SHOOT in basketball. The pad is a stick too: push up to jump, hold down to grab, and flick up from a grab to jump with the ball still held.
Slime Cricket is the odd one out in the family: no jumping contest, no bouncing ball, just a slime with a bat, a slime with a ball, and a surprising amount of tactical depth. Judge the delivery, pick your moment, and try not to get caught by a fielding slime who has been standing patiently at mid-on for six overs.
The original Java game had a small but devoted following, especially in the UK and Australia, and it's still the slime game people ask about most. This is a faithful port of that original to JavaScript, so it plays in any modern browser with nothing to install — including the computer opponent, whose bowling and shot selection follow the original game's logic exactly.
Batting is timing: move to meet the delivery and hit it as it arrives, and where the ball meets your slime decides where it goes — a mistimed one goes straight up. Bowling is about the delivery: let it go and see what the batting slime does with it. Play two-player, or bat, bowl or just watch against the computer at three difficulties.
Tip: the computer bowler is predictable once you've faced an over or two. Watch the run-up.
If you'd rather bounce a ball than hit one, Slime Volleyball and Slime Bowling are a click away.